Utah Teapot - OpenGL & GLSL projects
Published:
A series of 3d rendering using GLUT, OpenGL, and GLSL shading language.
Implemented texture-based volume rendering to write 3D CT data. (150 slices)
Hardware assisting method pipeline behind the above model.
Implemented GLSL shaders, phong and blinn shading.
Implemented texture mapping, this code support any form of obj files.
Implemented environmental mapping and reflection.